About Me

I am a 3d Modeller and Compositor. I live and work by what I describe as the three P's. They stand for Passion, Professionalism, and Problem Solving. In all things, I try to stay by these guidelines.

You Tube Channel

My You Tube Channel can be viewed here

Newest Demo Reel.

August 2011; The new Demo Reel

Roland Baron Demo Reel 2011

My Current Demo Reel

Demo Reel 2010

My Previous Demo Reel.

Monday, January 18, 2010

Time to accessorize





Spent the weekend, or parts thereof, making her utility belt.

Saturday, January 16, 2010

More Sculpting



I've been working some more on her and I think I'm about done with the sculpt. The hair is a lower peice that will be supplemented by hair cards.

Thursday, January 14, 2010

The Resculpt





As I said, I was going to rescuplt the Ali character. So here she is. I must say, I am much, much happier with her now.

Tuesday, January 5, 2010

First Character, ever




Here she is, my first completed character.

I realize that there needs to be some work on the textures still. Hell, Time permitting, ideally I'd like to redo almost everything from the base mesh (which I AM happy with) back up. This means re-sculpting her, sculpting her clothes separate, and tweaking the textures.

Anyway, her is what I have so far.

Thursday, December 24, 2009

Textures Done.

Well, here it is. 750k + pollies takes a looooooong time to UV, but after hiding in my Motor Home (for the lack of distractions) over the weekend, she is DONE! May have to go in and tweak a few textures, but for the time I'm pretty happy with the results. Comments are welcome.

Happy Holidays.

Roland





Thursday, December 17, 2009

Requested UV sheets





Hey all. Man, I suck at this blogging don't I?

Siorry for the delay Lee, but here are the UV sheets as I have them now. It's just the main hull parts I'm showing for now.

That would be the in no order, the main upper hull and wings, the front lower housing (where the front landing gear are, the mid cargo pod, and the rear gear housing. I have other parts unwrapped but for them I have several pieces sharing a single texture sheet, and well, being a little lazy.

Sunday, December 6, 2009

UV's will drive you mad




Man, again with the long times between posts. Started in on the uv's, and you know what? The more poly intensive model, THE LONGER IT TAKES TO UNWRAP! But, the major pieces are done, however only a tonne of little parts to go.

On a note, the areas that have actual textures (or the start of) are the parts that have been unwrapped.