Wednesday, February 17, 2010
Saturday, February 13, 2010
Texture time.
Hi all. Finally got around to sitting down and add some textures to the "girl." Off hand, I am pretty happy with them. The skin is using a fast skin sub surface scatter material. Once you get past the intimidating control panel, it is pretty easy to use.
Comments always welcome.
Monday, February 1, 2010
Building the enviorment
Have spent the the last week or so building the environment for the ship to "exist" in. The challenge here has been to keep the poly count as low as possible. Haven't done a count yet, but everything here is as low as could be (except the ship, of course)
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