I am a 3d Modeller and Compositor. I live and work by what I describe as the three P's. They stand for Passion, Professionalism, and Problem Solving. In all things, I try to stay by these guidelines.
Hi all. Finally got around to sitting down and add some textures to the "girl." Off hand, I am pretty happy with them. The skin is using a fast skin sub surface scatter material. Once you get past the intimidating control panel, it is pretty easy to use.
Have spent the the last week or so building the environment for the ship to "exist" in. The challenge here has been to keep the poly count as low as possible. Haven't done a count yet, but everything here is as low as could be (except the ship, of course)