Friday, November 20, 2009
The ship is now rigged
It's been awhile since my last post, but in that time I've finished the model. Also, built a complete animation tig, which was an interesting voyage as I've discovered a crud load of stuff about setting up animation stuff in Max. Also, a show of how the rig works on the toughest part to rig, the Engine Louvers. In addition, found an interesting way to rig the complex unfolding for the landing gear.
Monday, November 9, 2009
More Updates
Got some more stuff done. Also, for Adam's sake, I've added some new mechanics for the main door. Just about finished the modeling then it's time to do the UV's and the TEXTURES!
Sunday, November 8, 2009
Ship's Pilot
Every ship has to have a pilot, well this one is no different. I still fight with organic modelling, but I am somewhat pleased so far. Gotta still put in some hands and then send it to Z-brush for sculpting. Then just gotta make some clothes and other stuff. And yes, those are boots on her feet.
Friday, November 6, 2009
Finally! An Update!!!!!
Since the last posting, I've taken the main part of the upper hull and redesigned it somewhat. I wasn't happy with how it mixed in with the general feel of what else I've built. Then I looked at the original "version" and expanded from there.
In the first series of pic's you can see a direct comparison of the the old and new.
Here is just some more added in detail of the landing gear. Now all I have to do with this is duplicate it three times for the back and other side.
Subscribe to:
Posts (Atom)